Melee Weapon Attachments

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  • April 2, 2020 - April 2, 2030
    15:15

Mag-tier melee weapons apply stun, while beam tier apply burning. This creates a conflict of interest, because often removing an enemy from combat for a turn is much more powerful than dealing a bit of extra damage.

There are mods out there that make beam tier melee weapons apply both burning and stun, but that’s just overpowered, in my opinion.

The idea behind this mod is to make melee weapon attachments provide bonus status effects instead. Possible effects include poison, acid, fire, stun, armor penetration, and many others.

Particularly, I’d like to add an upgrade that adds “ignite weapon” ability, and only then it deals fire damage. Fancy animation and FX included, naturally.

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