Beowulf Rifle Overhaul

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Voting Tokenshow details + 1VT (VT)   Expired
  • June 5, 2020
    08:00 - 17:00

Beowulf Rifles were my first attempt at kitbashing models in XCOM 2. The whole mod owes its existence to the .50 Beowulf round, and there are AR-15 variants that can fire it in full auto. It’s absolutely pointless, but also powerful and awesome. And you know me, I like things like hat a lot.

However, the models I made are virtually indistinguishable from regular Assault Rifles, and I don’t love that.

So I’d like to revisit that mod. I don’t have any particular ideas on how to remake the rifle models to be different and distinctive, so I was thinking about changing the general philosophy of the mod. I would rather create a High Caliber Barrel weapon upgrade that can be equipped on Assault Rifles to boost their damage, but reduce ammo capacity and effective range.

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