- First rank costs 200 certs and allows to carry and deploy 1 AP Mine.
- Second rank costs 500 certs and allows to carry and deploy a second AP Mine.
- Engineers can also equip a Rank 2 of the Mine Carrier Suit Slot to carry an extra AP Mine.
- Spawning with each AP Mine costs 75 Nanites.
- All AP Mines automatically detonate after a delay when an enemy player enters the trigger zone.
- AP Mines can also be detonated by bullets, explosives or enemy EMP grenades.
- Mines can be silently spotted to warn your allies.
Mines are mostly used to protect objectives and flanks from enemy infantry.
Terran Republic Claymores deal the most damage, but they have the smallest area of effect:
- deal ~1300 damage in 2m in 135 degree cone in front of them.
- 0.32 second detonation delay.
- 2m, 90 degree cone trigger zone
Knowing the detonation delay of 0.32 seconds and that sprinting player moves at 6.32m per second, we can calculate the distance a player can cover during the delay: 0.32 * 6.32 = ~2.02m, which means that a player can potentially spring right through the claymore without getting damaged, which is confirmed by in-game testing.
Due to small area of effect, Claymores are best used to protect narrow passages and doorways.
NC: Bouncing Betties
New Conglomerate Bouncing Betties deal damage in a large area of effect, damage reduces as distance to the mine grows. Damage zone is noticeably larger than detonation zone.
- Sprinting directly through a mine will deal a lot of damage, but not enough to kill most full health enemies.
- However, if the player isn’t sprinting, or stops on top of a mine for a moment, the mine will kill infantry without Flak Armor.
- With a good reaction it is possible to turn around in time to receive little to no damage.
Bouncing Betties are more likely to wound than to kill, so they are great at finishing off fleeing enemies and when thrown in large groups of people (pizza delivery). In that case, they can be combined with an EMP grenade for a truly devastating effect.
VS: Proximity Mines
Vanu Sovereignty Proximity Mines are mostly identical to Bouncing Betties. Known differences:
- Proximity Mines can be thrown twice as far due to double the initial velocity.
- Proximity Mines emit a sound effect prior to detonation, making it a bit easier to dodge.