planetside 2 classes


PlanetSide 2 has total of six classes. Five infantry classes are Infiltrator, Light Assault, Combat Medic, Engineer and Heavy Assault.


The sixth one is a hybrid vehicle-infantry class – MAX.

Infantry class can be changed at an infantry terminal at any time. Spawning as MAX will cost you some Nanites, though.

PlanetSide 2 Infiltrator Class Icon
Snipers, saboteurs and assassins. Can cloak to become almost invisible.

Light Assault
PlanetSide 2 Light Assault Class Icon
Close range skirmishing and flanking. Can fly on the Jet Pack.

Provide defense and sustain with turrets, mines, repairs and ammo.

Heavy Assault
PlanetSide 2 Heavy Assault Class Icon
Main combat class. Lots of firepower and longevity. Can use rocket launchers.

Combat Medic
planetside 2 combat medic class
Second line soldier and support. Can heal and revive allies.

Huge armored suit with dual wielded weapons. Can specialize against any target.

Equipment Availability

  • All infantry classes use Frag Grenades by default, but have access to one or two additional grenade types, unique for each class.
  • Med/Resto Kits are unlocked for all classes at the same time. Weapons and their attachments are unlocked to all classes that can use them at the same time.
  • C4 and Suit Slots need to be unlocked individually for each class.
  • Most of the Implants are shared between classes, but some implants can only be used only by certain classes. Some implants are restricted from MAXes.

Health and Shields

  • Every class except for Infiltrators has 500 shields and 500 health.
  • Infiltrators have 400 shields and 500 health by default, but they can increase shields to 500 by equipping Nano-Armor Cloaking ability.
  • Carapace Implant will replace whatever shields you have with a second bar of 500 health.

Health doesn’t regenerate by itself, unless you have a Regeneration Implant or a captured Biolab on your current continent.

Shields regenerate automatically.

  • The regeneration process starts in 6 seconds after you take damage. In 4 seconds for Engineers. 
  • It takes another 6 seconds to fully regenerate shields. This time can be reduced by 2 to 3 seconds by Advanced Shield Capacitor suit slot.

Nanoweave Armor suit slot is available to all non-MAX classes, it grants up to 20% resistance to bullets, as long as they do not hit the head.

MAX units have 2000 base health and 80% resistance to bullets, which translates into 10 000 effective health.

Kinetic Armor certification can increase this resistance up to 87.5%, which translates into 16 000 effective health against small arms fire.

To have something to compare to, one magazine from default TR carbine can potentially deal 143 * 40 = 5720 damage.

Both MAXes and normal infantry can use Flak Armor suit slot, that provides up to 50% resistance to explosive damage, like rockets and grenades. Both direct and splash damage is reduced.

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