Spawning Rules

The spawning system in PlanetSide 2 is fairly complex, and often changes from patch to patch. The basic principle is that you should be able to get where you are needed, but without willy-nilly teleporting all over the map.

Standard Spawns

You can always spawn at:

  • Any Warpgate owned by your faction.
  • Allied bases in territories close to your position.
  • The closest major facility, such as AMP Station, Tech Plant or Biolab.
  • The closes base that has three or four capture points.

You can choose a spawn location from the list on the upper left, or directly by clicking on a green circle on the main map.

Don’t use the big green “Deploy” button. There is always a chance that spawn point will automatically change in the last second, and you’ll end up god knows where. To avoid this issue, deploy by double clicking on the base name in the spawn list, or double clicking on the spawn location on the map itself.

Redeploy hop: when you want to spawn at a specific allied base, but it is too far from your position, you can keep redeploying to the closest base to your desired destination, until you get where you want, one base at a time. You can accelerate this process by pressing the redeploy key while on the loading screen. 

Deployed Sunderers

You can spawn at deployed Sunderers within 1000m. They will also give you access to an Infantry Terminal.

Reinforcements Needed

You can spawn on allied bases from any distance when they are under attack by superior enemy numbers, as long as the base is connected to your Warpgate via lattice link. 

Join Combat

Formerly “Instant Action”

Join Combat can take you to any fight, where your faction’s population is within 20% of the enemy population. It will use nearest available spawn point, including Sunderers and base spawns. If there are no spawns available, you will be deployed via drop pod.

Join Combat takes 10 seconds to activate and has a 2 minute cooldown.

Join Combat is known to be buggy, and will sometimes try to take you to fights that are already over, or completely hopeless. You can avoid this if you use Join Combat from the main map. Then Join Combat will show you the base where it wants to take you, and then you can decide whether you want to be there. 

In general, going to fights where enemies have more than 60% population is a bad idea.

Squad Spawning

If you play in a squad, you will have a few additional spawn options.

You can spawn directly into a SundererGalaxy or a Valkyrie owned and occupied by a squad member. If the vehicle is in the enemy territory, or allied territory that’s being captured by the enemy, then you also have to be within 1000m of the vehicle.

You can spawn at an allied base from any distance, if majority of your squad are at that base, and the base itself is connected to a Warpgate via lattice. 

Squad leader counts as two people.

Spawn Beacon

Spawn beacon

Spawn Beacon is a part of “Leadership Certifications”, located in the “Social” menu. It becomes available to players at BR10. Spawn Beacons can only be used by squad leaders. They can be placed in any location with clear sky above it, and then squad members can deploy in a drop pod near the Spawn Beacon’s location. 

You have to be within within 1000m of a Spawn Beacon to be able to spawn on it, but you can do so from any range if majority of the squad members are near the beacon.

Upgrading the Spawn Beacon reduces the spawn cooldown, but it remains considerably longer than for other spawns even at maximum rank. 

Placing a Spawn Beacon also has a considerable cooldown, but organized squads can play around that limitation, by promoting different squad members to squad leaders, so they can place their own Spawn Beacon. 

This chat command: 

/squad promoteme

Is often used to accelerate this process. Entering it will prompt the current squad leader if he wants to pass leadership to you. Organized players will often have this command stored in their Ctrl + C copy buffer, and then quickly paste it in chat when they need to drop a beacon.

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