- fire weapons. Firing detection range is 50m for LMGs and 40m for other weapons. Compensator weapon attachment increases that range by 35m, and Suppressor weapon attachment removes it completely.
- get spotted by you or an ally within 150m of you.
- get detected by Radar Detection Tools.
There are two ways an enemy infantry player’s position can appear on your minimap:
1. As a dot. It will show your position at the time of detection event. For example, when somebody fires an unsuppressed weapon near you, he will be put on your minimap as a dot. The dot will linger for a couple of seconds, but will not move with the enemy.
2. As an arrow. Enemy position is continuously transmitted, and you will know the direction the enemy is facing. This helps you figure out what the enemy is up to. Note, that minimap has a delay of about a second, and will show where a moving enemy was a moment ago, but not where he is currently. If a player already appears as an arrow, he will not produce dot signatures.
Objectives, like capture points and generators, are also marked on the minimap. When an enemy is capturing a capture point, or overloading a generator, you will see its icon blinking on the minimap.
So if you see you’re losing a control point, you know for sure there’s at least one enemy there.
Nearby enemy vehicles automatically appear on your minimap, from hundreds of meters. This can be reduced and completely removed by Vehicle Stealth certifications, but vehicles will still briefly appear on minimap when firing within 50m.
Deployed Sunderers have minimap detection range of just 20m even without Vehicle Stealth.
- Infantry-based enemy radar detection tools are also marked on the minimap, so you can know when you yourself are detected.
- Engineer’s MANA turrets also put themselves on the minimap when firing, and can be spotted by players.
- Enemy Motion Spotters automatically appear on the minimap when you are within their detection range.
- Other deployables, like mines, spawn beacons and medic’s Shield Regeneration Fields need to be manually spotted by players.
The minimap is an invaluable source of information, but because enemies have a number of ways to stay off your minimap, you must combine other sources of information to have a more complete picture.
- where is one enemy, there are always more. Just because you see one dot on the minimap does not guarantee there will be only one enemy.
- there is no verticality to the minimap. If you were spotted on one level of the base, try to fool the enemy by going up or down a floor.
If enemy’s shields are down, and you are within ~10m, you will also see his health bar.
It also shows his position and facing direction on the minimap. “Spotted” condition lasts for 10 seconds.
There are three ways you can spot enemies:
- Manually – by aiming at the enemy and pressing Q. Your character will say something like “Spotted an enemy heavy!”. Enemies will be able to hear your voice, and determine your faction by it, so make sure to manually spot enemies only when they already know where you are, or you’re in no danger from them.
- There’s a “3D spotting” mechanic, meaning that even if the enemy is partially hidden by cover, you’ll still be able to spot him.
- You can spot enemies through smoke.
- You can’t just spam Q everywhere. If you quickly press Q 5 or 6 times within a couple of second, the spotting ability will go on cooldown for several seconds.
- You can’t spot cloaked infiltrators.
- Spotted uncloaked infiltrators can remove “spotted” condition from themselves by cloaking.
- Using Marker Implant, which spots all enemies damaged by you. Type of damage isn’t important, be it a grenade or bullet.
- Using Awareness Implant, which spots enemies that do damage to you, as long as it’s not with a suppressed weapon.
You give away your position and faction with voice when spotting an enemy, so it’s not recommend to just spam spot at everything you see.
Uses of spotting
- To spot a far away enemy to learn his class to figure out the best way to engage him.
- To warn your allies about an enemy that only you seem to notice.
- To check if a player that you suddenly encountered is an enemy or an ally.
- To spot a fleeing enemy, to know where he’s going so you can chase him down.
- Spam spot at any enemy you see when you sit in a large group of allies during fire contact. Enemies already know where you are, so there is no downside.
- Do NOT spot enemies when you’re deep behind enemy lines.
- Do NOT spot an enemy as you sneak up behind him. Seems obvious, but there is no count to how many players were killed just because they gave a warning by spotting.
Radar Detection Tools
- Infiltrator’s Detection Tools – explained in detail here.
- Hunter QCX Crossbow’s Detect Bolt. Functions the same way as Recon Detect Device.
- Scout Radar. Functions similarly to Infiltrator’s Motion Spotter. Available to Flash and ESFs.
- Proximity Radar. Functions similarly to Recon Detect Device. Has shorter range than Scout Radar. Available to all ground vehicles except for Flash.
- You can’t see the effect of vehicle radars on your minimap.
- Radar Detection Tools cannot detect vehicles in any way.
- Infantry detection is based on the speed of the moving unit. You can avoid detection by staying immobile, or moving while crouched. Using Sensor Shield implant will allow you to move faster without being detected.
- Moving up or down sloped surfaces, such as stairs, will increase your speed. Crouch walking on stairs without Sensor Shield implant will not prevent detection.
- Radar Detection Tools are limited to the minamp. They will not show a triangle above a detected enemy’s head.
- Being cloaked does not affect Radar Detection Tools in any way.
- The Engagement Radar is an exception to many rules stated above. It is a defense slot, available to ESFs and Lightnings, which detects enemy aircraft within several hundred meters.