ADS – aim down sights. You hold your right mouse button to do that.
ADAD – not an abbreviation. ADAD refers to A and D strafing buttons on the keyboard. “To ADAD” is to move erratically to left and right in the firefight to make yourself a harder target.
AoE – area of effect. Refers to any effect applied over an area instead of to a single point. Frag grenade does AOE damage, for example. Synonym for the splash damage.
AV, AI – anti-vehicle and anti-infantry.
AP – armor piercing (cannon) or anti personnel (mine).
AMR – anti-materiel rifle, NS-AM7 Archer. Do not confuse with AMR-66, the TR Battle Rifle.
BASR – bolt-action sniper rifle.
SASR – semi-automatic sniper rifle (or semi-automatic scout rifle). Infiltrator-only weapons. Don’t confuse with SAS-R, short range NC BASR.
CoF – Cone of Fire – when you shoot, bullets are randomly distributed within the circle, called Cone of Fire.
DPM – damage per magazine, equals to damage per shot, multiplied by magazine’s size. Also damage per minute.
DPS – damage per second, equals to damage per shot, multiplied by rate of fire and divided by 60 (seconds in a minute)
ESRL – empire-specific rocket launcher for heavy assault: Striker, Phoenix and Lancer.
ESSR – empire-specific sniper rifle for infiltrator: TRAP-M1, Railjack and Phaseshift.
(tank and Liberator cannons) HE – high-explosive – anti infantry cannon with strong splash damage HEAT – high explosive anti tank – jack of all trades AP – armor piercing – anti vehicle cannon with almost no splash damage
LS / ALS – Laser Sight / Advanced Laser Sight weapon attachments that increase hip fire accuracy.
OHK – one-hit-kill – act of killing a player with a single high-damage shot.
TTK – Time-to-Kill – how long will it take for a gun to kill a player.
RoF – rate of fire, in shots per minute.
RPM – rounds per minute, same thing as RoF.
UBGL – underbarrel grenade launcher – a weapon attachment, available to some assault rifles and carbines.
NMG– Nanite Mesh Generator – Heavy Assault ability that creates a second layer of damage absorbing shields.
MAX– a hybrid vehicle/infantry class with exosuit of armor and unique weapons.
Loadout – a sum of equipment a character takes with himself into combat. There are loadouts for both infantry and vehicles.
HSR– headshot rate – a player stat that refers to how many enemies a player kills with a headshot. Only the killing blow counts.
SPM– score per minute – a player stat that refers to how much experience a player earns on average each minute. Affected by boosts and membership.
Spot– (verb, “to spot”) – you press [Q] by default to spot enemies, vehicles and explosives. Spotted enemies will have a triangle appearing over them, their name, and – if you are close enough – their health. Spotted enemies will also appear on the minimap. Spot lasts 10 seconds.
Spawn Beacon, “Bacon” – a deployable beacon that allows squad members to drop pod into action from large distances.
ES – empire-specific. A piece of equipment that is available only to one faction, and features unique faction traits.
Ghostcapping – act of capturing a base with no defenders. Usually involves standing around doing nothing while capture timer ticks.
Ops – outfit ops, operations. Analogue of the “raid” term from MMORPG.
Zerg – a huge group of players, e.g. “tank zerg” = “lots of tanks”.
Zerging – having a massive numerical advantage over the enemy in a fight.
Zergfit – an outfit that is often seen zerging.
Double Stack, Banana – base building layouts.
SCU– a generator that powers the spawn room on some of the bases.