Category Archives: PlanetSide 2

Known Alert Rewards

ISO-4 Reward

Participating in a Critical Mass Alert earns you ISO-4. The longer you participate, the more ISO-4 you receive. 

  • If your faction triggers the alert and wins, you get up to 300 ISO-4.
  • If your faction does not trigger the alert, but still wins, you get up to 100 ISO-4.
  • If your faction loses the alert, you get up to 50 ISO-4.

Loot Reward

If your faction triggers an Alert and wins, and you participate in at least half of the Alert, you will receive a Random Loot Reward.

  • You can’t get an item that you already own.
  • Some of these rewards cannot be obtained any other way. 
  • “For most item rewards, a player is required to have participated in at least half of the alert, and certain rare items require even more time participated to become eligible for them.” Critical Mass Patchnotes

Reward List

This list is not complete, but it should give you an idea of what kind of items you can receive.

(1) Random decal. It could be universal, or specific to vehicles or infantry.

(2) Unique variant of Drakon Armor with pre-placed Camo, such as:

(3) Composite Helmet or Composite Armor for one class or MAX – can be purchased through in-game shop

(4) Vehicle cosmetic. Some (all?) of them can be purchased through in-game shop.

(5) A weapon:

  • NS-44L Showdown – a unique variant of the NS-44L Blackhand.
  • NS-357 IA – a unique variant of the NS-357 Underboss. 
  • Note: you need to already own any version of these weapons to have a chance of receiving them as an alert reward (source, at ~29 min)

(6) A Boost:

  • +30% to Nanites and Experience for 1 Day
  • +50% Experience for you and +5% Experience for your Squad Members for 1 Day

(7) 100 Certs

If you know of any other Alert Rewards, please inform me and they will be added to this list.

How to benchmark PlanetSide 2

PlanetSide 2 historically lacks any form of benchmark. Most players rely on anecdotal framerate, provided by in-game FPS counter, which can be enabled by pressing Alt + F or typing /fps in chat.

The benchmarking method that I’m about to describe is still far from perfect, but it’s a big step in the right direction.


FRAPS is a free video capture and benchmarking program. Some of its video recording functionality is locked behind a paywall, but it doesn’t matter for our purposes. We’re going to use FRAPS to collect PlanetSide 2 performance information while you’re playing, notably Average FPS and Frame Time. You can learn about both statistics in this excellent article.

Let’s get started:

(1) Download and install FRAPS.

(2) Launch FRAPS and set it up like this:

(3) Log into PlanetSide 2.

(4) Start benchmarking by pressing the FRAPS benchmarking key, F11 by default.  You will notice that FPS counter in the corner disappears.

(5) FRAPS will record Frame Times – how much time it took your PC to render each individual frame.

(6) When benchmarking is over, the FPS counter will appear again. You can also manually end benchmarking by pressing F11 again. FRAPS will put recorded Frame Times in a file in the FRAPS benchmarking folder.

To actually analyze the recorded Frame Times, you’re gonna need another program.

FRAFS Bench Viewer

Download and install FRAFS Bench Viewer.

Whenever you launch it, it will automatically open your FRAPS Benchmarking Folder. To analyze a recorded benchmark, simply drag and drop the corresponding “frametimes” file on Bench Viewer’s window.

Vertical spikes on the graph represent frames that take abnormally long to render. In-game lags and framerate drops will be shown on this graph as long sequences of frames with long Frame Time. 

It’s important to visually analyze Frame Time data, because framerate drops, lags and stuttering will not have a considerable effect on Average FPS, yet there will be a noticeable impact on gaming experience.

Keep in mind that in PlanetSide 2, you will get Frame Time lags whenever you use a terminal or go through a loading screen, and it’s just a part of normal gameplay. Single Frame Time lags can appear even with good hardware, and are imperceptible to human eye. You only should be worried if you see a whole block of spikes:

At the top left, there’s a table with useful statistics:

Avg. time refers to overall average Frame Time. It is used to calculate your Average FPS to the right.

1% time refers to average Frame Time of 1% of worst frames. In other words, during this benchmark, the 99% of frames took less than 1% time to render. You can treat it as your meaningful “minimum FPS”, that more or less ignores the occasional imperceptible frame skip.

PlanetSide 2 benchmarking problem

As mentioned, PlanetSide 2 will invariably experience framerate drops whenever you interact with a terminal or go through a loading screen, which often happens whenever you die or use a teleporter. Opening the map or other menus is likely to lower the framerate as well. 

There are several ways around this problem.

Short Benchmarking

This method gives you the most clean results, but they will vary from test to test. The basic idea is to go for short benchmarking time, around 1-5 minutes, and keep you in Stalker Cloaking during the whole benchmark. 

Find a battle that looks like it’s gonna last longer than for your intended benchmarking time. A large slug fest on open ground between bases would be ideal. Make sure to remember or write down the approximate number of players in that area, e.g. 24-48 vs 24-48.

Equip Stalker Cloak Infiltrator loadout and avoid:

  • Dying
  • Interacting with terminals or teleporters
  • Opening your map

Basically, you would be crouchwalking in cloak during the whole benchmarking time, watching the battle, but not actually participating. 

The problem with this method is that your framerate will change depending on how much action is going on screen. This method works well if you want to “stress test” your system, and figure out if there are any problems with skipped frames and stutter

Extended Benchmarking

With this method, you remove any time constraints from FRAPS benchmarking, and simply enable it in the background whenever you play. Ideally, you want to accumulate a few hours of data. It will be polluted by loading terminals and interface interactions, but if you go for a really large sample size, and assuming you play roughly the same every day, this benchmark can potentially give you more accurate Average FPS as an overall performance indicator. Just keep in mind that your actual in-combat FPS is likely to be different from that Average FPS.

Benchmarking + Video Recording

This one is my favorite. 

If you usually play with Shadowplay or ReLive enabled, simply enable recording at the same time as you start benchmarking, and end them together as well. 

This way you will get an FPS timeline, accompanied by a video, which will tell you how much action was going on screen during this or that FPS, and what happened when you were getting framerate stutter.

  • If it happens while you’re interacting with a terminal, then it’s not a problem. 
  • But if you see stutter during combat, it’s an indication that you need to lower settings or upgrade your hardware.


Obviously, your performance will vary a lot depending on how much action is going on screen. Benchmarking over extended periods of time will help reduce the variance somewhat, but we all know how much PlanetSide 2 changes from day to day. But it’s still better than trying to infer meaningful information from in-game FPS counter.

Benchmarking this way will allow you to perform more meaningful analysis if you decide to overclock or upgrade your hardware, or compare the performance cost of different graphics settings on your PC specifically.